﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class MultiDimensionalFace
{
    public int connectingFace;
    public FurnitureType furniture;

    public MultiDimensionalFace(int _connectingFace, FurnitureType _furniture)
    {
        connectingFace = _connectingFace;
        furniture = _furniture;
    }

}